Middle School Portfolio

MIDDLE SCHOOL ART: CARTOONING UNIT

Three-Lesson Unit: Cartoon Superhero, Superhero World, and Never-Before-Seen Vehicle

This three-lesson cartooning unit develops character design, visual storytelling, environment, invention, and problem-solving. Students move from designing an original character to creating that character’s world, and then to inventing a vehicle designed for it.

DIFFERENTIATED LEARNING

Students work toward the same essential concepts while choosing an appropriate level of challenge. Students may use guided shapes, reference images, visual steps, reduced detail, expanded detail, or independent designs.

LESSON 1: CARTOON SUPERHERO

Students design an original cartoon superhero using simple shapes, expressive features, and visual details that communicate the character’s identity.

OBJECTIVES

• Build a character using basic shapes and proportions.
• Use line, shape, facial features, and body language to communicate personality.
• Develop an original superhero rather than copying an existing character.

DIFFERENTIATED LEARNING

Beginning: Use shape guides and a simple body pose.

Developing: Vary proportions, poses, costumes, and facial expressions.

Extending: Add action, symbolism, or a distinctive visual style.

VOCABULARY

Proportion
Expression
Character

ELEMENT OF ART

Line

PRINCIPLE OF DESIGN

Emphasis

ARTIST CONNECTION

Molly Mendoza is a contemporary illustrator and author whose bold characters and graphic shapes demonstrate expressive visual storytelling.

PROCESS

  1. Choose a superhero name, power, and personality.

  2. Sketch the body using simple shapes and an expressive pose.

  3. Design a costume, facial expression, and identifying symbol.

  4. Refine the strongest lines and add color or value.

ASSESSMENT

Students create an original character whose pose, costume, and expression communicate a clear identity.

STUDENT PLANNER

Name
Power
Personality
Pose
Costume
Symbol
Three visual details

RUBRIC

4 – I independently created an original character and added thoughtful details.

3 – I created an original character using the skills taught.

2 – I completed the character with some assistance.

1 – I am beginning to develop the skills needed to create a character.

LESSON 2: WHERE THE SUPERHERO LIVES

Students design a setting that communicates where their superhero lives and shows how the environment connects to the character’s story.

OBJECTIVES

• Create a setting using foreground, middle ground, and background.
• Use size and placement to communicate space.
• Connect environmental details to the superhero’s story.

DIFFERENTIATED LEARNING

Beginning: Create a simple three-level setting with 5–7 objects.

Developing: Add perspective cues and architectural or natural details.

Extending: Create a complex environment with visual storytelling and atmospheric effects.

VOCABULARY

Setting
Perspective
Scale

ELEMENT OF ART

Space

PRINCIPLE OF DESIGN

Balance

ARTIST CONNECTION

Seth Fisher was an illustrator known for imaginative environments and detailed visual storytelling.

PROCESS

  1. Identify three things that must exist in the superhero’s world.

  2. Place the largest or nearest forms first.

  3. Add middle and distant forms using size, overlap, and placement to show space.

  4. Add details that reveal the superhero’s life, power, or community.

ASSESSMENT

Students create a readable setting with spatial depth and at least three details connected to the superhero.

STUDENT PLANNER

Place
Climate
Important building or landmark
Three story details
Foreground
Background

RUBRIC

4 – I independently created a detailed setting with strong spatial depth and storytelling.

3 – I created a setting with clear space and details connected to my character.

2 – I created a setting with some assistance.

1 – I am beginning to develop the skills needed to show setting and space.

LESSON 3: NEVER-BEFORE-SEEN SUPERHERO VEHICLE

Students invent an original vehicle by combining transportation features into a functional design that could move their superhero through an imagined world.

OBJECTIVES

• Combine at least 10 transportation features into one original design.
• Use shape, line, and proportion to communicate function.
• Explain how the vehicle’s features solve transportation problems.

DIFFERENTIATED LEARNING

Beginning: Select 10 transportation features from a visual feature bank and combine them into a simple vehicle.

Developing: Modify and connect features to create an original design.

Extending: Add controls, an energy source, safety features, and a labeled side or top view.

VOCABULARY

Invention
Function
Design

ELEMENT OF ART

Shape

PRINCIPLE OF DESIGN

Unity

ARTIST CONNECTION

Daniel Simon is a contemporary concept designer known for imaginative vehicle and transportation designs.

PROCESS

  1. Brainstorm transportation features such as wings, wheels, submarine windows, tracks, sails, or helicopter blades.

  2. Combine at least 10 features into one new vehicle.

  3. Refine the design so the parts appear connected and functional.

  4. Add color, labels, or a second view to communicate how the invention works.

ASSESSMENT

Students create an original vehicle with at least 10 identifiable transportation features and show a clear relationship between form and function.

STUDENT CHECKLIST

10 transportation features
Vehicle purpose
Energy source
Safety feature
Passenger or cargo space
Labeled drawing

RUBRIC

4 – I independently created an original vehicle and clearly explained how it works.

3 – I created an original vehicle using at least 10 transportation features.

2 – I completed the vehicle with some assistance.

1 – I am beginning to develop the skills needed to create and explain an original vehicle.

UNIT ASSESSMENT

Students demonstrate their ability to:

• Develop original characters and designs.
• Use line, shape, proportion, and space effectively.
• Create visual stories through characters and environments.
• Solve design problems through invention.
• Explain how artistic choices communicate ideas.
• Apply feedback and refine their work.